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Sith (engine) : ウィキペディア英語版 | Sith (game engine)
The Sith engine is a game engine developed by LucasArts. The game ''Star Wars Jedi Knight: Dark Forces II'' is based on this engine, and its expansion, ''Star Wars Jedi Knight: Mysteries of the Sith'', is based on a slightly updated version. The engine was used in ''Grim Fandango'' as a basis for the GrimE engine,〔(Lua in Grim Fandango )〕 and in ''Star Wars: Droid Works''.〔(Postmortem: LucasLearning's Star Wars DroidWorks )〕 A modified third-person view version of the code with dramatically rewritten lighting, collision, rendering and tools was renamed to Jones engine and used in ''Indiana Jones and the Infernal Machine''. ==Technical features== The Sith engine is an early example of a scripted game engine. Most object behaviors are implemented with the integrated COG scripting language or defined parametrically using a template system which allows simple inheritance.〔(Adding Languages to Game Engines )〕 The engine is also an example of a portal engine. Level geometry is rendered as a series of negative-space convex polyhedrons connected by adjoining polygons. Levels require no preprocessing and hidden surface determination is computed at run-time.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Sith (game engine)」の詳細全文を読む
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